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The 20 most-funded Games projects on Kickstarter

Apr 28, 2026·7 min read

Across 59.4K Games projects launched on Kickstarter between 2009 and 2026, only 9% of them — the 20 below — broke past $4,012,446 in pledged USD. The biggest, Brandon Sanderson's Cosmere® RPG, raised $15,149,874 against a $250,000 goal — a 6.1K% overshoot.

Top-20 at a glance. Combined pledged: $130,397,925. Combined backers: 673.1K. Median project: $5,954,964. Staff-picked: 20 of 20. Median over-raise: 8167% of goal.

The list

Ranked by total USD pledged. Click any project to open its Kickstarter page (some links may have lapsed if the campaign was de-listed by the creator — Kickstarter retains the URL but not always the content).

#ProjectPledged% FundedBackersCountry
01Brandon Sanderson's Cosmere® RPG
TABLETOP GAMES · STAFF PICK
$15,149,8746.1K%55.1K🇺🇸
02Kingdom Death: Monster 1.5
TABLETOP GAMES · STAFF PICK
$12,393,13912.4K%19.3K🇺🇸
03The Wyrmwood Modular Gaming Table: Coffee & Dining Models
TABLETOP GAMES · STAFF PICK
$8,808,136880.8%7.7K🇺🇸
04OUYA: A New Kind of Video Game Console
GAMING HARDWARE · STAFF PICK
$8,596,474904.9%63.4K🇺🇸
05Slay the Spire: The Board Game - Downfall
TABLETOP GAMES · STAFF PICK
$7,624,94115.2K%38.1K🇺🇸
06BattleTech: Mercenaries
TABLETOP GAMES · STAFF PICK
$7,549,24115.1K%23.7K🇺🇸
07THE 7th CONTINENT – What Goes Up, Must Come Down.
TABLETOP GAMES · STAFF PICK
$7,072,75717.7K%43.7K🇺🇸
08Altered TCG
TABLETOP GAMES · STAFF PICK
$6,732,96112.4K%15K🇫🇷
09The Binding of Isaac: Four Souls Requiem
TABLETOP GAMES · STAFF PICK
$6,720,4716.7K%47.9K🇺🇸
10The Witcher: Old World
TABLETOP GAMES · STAFF PICK
$5,954,9642K%45.2K
11Nemesis Lockdown
TABLETOP GAMES · STAFF PICK
$5,174,15310.5K%41.9K🇬🇧
12Tainted Grail: The Fall of Avalon
TABLETOP GAMES · STAFF PICK
$4,940,0309.7K%41.9K🇬🇧
13Shenmue 3
VIDEO GAMES · STAFF PICK
$4,683,003234.2%69.3K🇺🇸
14Heliana & Ryoko's Guide to Mythozoology
TABLETOP GAMES · STAFF PICK
$4,360,63817.4K%18.2K🇺🇸
15Dice Throne | X-Men • Marvel Missions Co-op • Deadpool
TABLETOP GAMES · STAFF PICK
$4,282,5084.3K%21.2K🇺🇸
16Stormlight Premium Miniatures
TABLETOP GAMES · STAFF PICK
$4,103,3118.2K%22K🇺🇸
17Bloodstained: Ritual of the Night
VIDEO GAMES · STAFF PICK
$4,100,850820.2%64.9K🇺🇸
18Project Ironside | A $399 Extendable Board Game Table
TABLETOP GAMES · STAFF PICK
$4,083,2848.2K%4.6K🇺🇸
19Return to Dark Tower
TABLETOP GAMES · STAFF PICK
$4,054,744477%23.7K🇺🇸
20Sorcery: Contested Realm TCG
TABLETOP GAMES · STAFF PICK
$4,012,4461.3K%6.5K🇳🇿

Source: 59.4K Gamesprojects, 2009–2026. Pledged converted to USD at each project’s launch-time rate.

What the top 20 reveal

1. The category’s ceiling

The full Games category averages 52.7% success rate with a median goal of $4,707. The top 20 sit at an entirely different scale — collectively pledged $130,397,925, drawn from 673.1Kdistinct backers. The category “average” project and the category “top” project are not on the same axis.

2. Editorial gravity is real

20 of 20 top projects earned Kickstarter Staff Pick. The category-wide Staff Pick rate is 9.7%. The top 20 carry the editorial seal at a rate 10.3× the baseline. Staff Pick alone doesn’t produce these numbers, but it pre-selects for the kind of project that produces them.

3. Subcategory concentration

The top 20 are not evenly spread across Games. The leading sub-categories: Tabletop Games (17/20), Video Games (2/20), Gaming Hardware (1/20). Whichever sub-category dominates the top end tells you something about which formats backers are willing to fund at scale — and which ones, despite high success rates at the median, never graduate to seven-figure runs.

4. Geography of the top end

Country distribution among the top 20: 🇺🇸 US (15/20), 🇬🇧 GB (2/20), 🇫🇷 FR (1/20). The category-level success leader and the top-end leader don’t always match — “most likely to succeed” and “most likely to break records” are different distributions.

5. The over-raise pattern

Median percent of goal achieved across the top 20: 8167%. Several projects raised many multiples of their stated goal — for these, the “goal” on Kickstarter functioned as a nominal floor, not a real budget. The creator already knew the demand existed and was using Kickstarter as the launch venue, not the validation venue. Worth noting if you’re modeling your own campaign on a top-end success: the goal you see was almost certainly engineered low.

What the top 20 don’t tell you

These projects are exceptional — selected by the post-hoc filter of having raised more than $4,012,446. Studying them reveals what works at the ceiling. It does not reveal what works at the median, which is where most creators will land.

The 52.7% category success rate, the $4,707 median goal, the brutal $100K cliff that most creators eventually hit — these patterns matter more for the median launcher than the seven-figure outliers above. The full category report has those.

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