BackerBench

Category report · 59.4K projects

Games on Kickstarter

Tabletop, video games, playing cards. The only category where 100%+ funding is the norm.

n = 59.4K · 2009–2026 · last refreshed Apr 2026

Success rate
52.7%
Median goal
$4,707
Successful
31.3K

Finding 01 · Goal analysis

The funding cliff: a 4.5× drop from low goals to $100K+.

Games projects with goals under $10K succeed at 51.1%. Projects asking $100K+ collapse to 17.9% — a 4.5× drop. The middle is the killing field: $30K–$100K closes at 27.9%.

Success rate by goal range

Games, n=59.4K
<$1K
80.1%
$1K–$10K
51.1%
$10K–$30K
38.1%
$30K–$100K
27.9%
$100K+
17.9%

Finding 02 · Goal analysis

Sub-$1K success is mostly an accounting illusion.

80.1% of Games projects with goals under $1,000 close successfully — the highest success rate in the category. A green light to set tiny goals.

Look at what that ‘success’ contains. The median sub-$1K Games project pledges $980 with 48 backers. The campaign clears the bar because the bar is on the ground. The $1K–$10K bucket — similar audience size — pledges a median of $2,615.

Median pledged by goal range

Games, 59.4K projects
<$1K
980
$1K–$10K
2,615
$10K–$30K
4,458
$30K–$100K
3,108
$100K+
559

Finding 03 · Geography

Italy creators lead at 61.3%.

Of the eight largest Games-creator countries by volume, Italy sits at the top with a 61.3% success rate — 8.6pp above the category average of 52.7%. Geography proxies for the local ecosystem of suppliers, distributors, and audience networks that compound campaign credibility.

Success rate by creator country

Games, top 8 countries by volume
Italy
61.3%
Spain
58.0%
France
56.9%
Australia
54.6%
Germany
54.1%
Canada
51.0%
United States
49.6%
United Kingdom
41.3%

Finding 04 · Campaign mechanics

The 31–38 day window beats the 30-day default by 6.8 percentage points.

21.3K Gamesprojects (44% of the field) take Kickstarter’s 30-day suggestion and close at 50.9%. The 31–38 day band — only 5.3K projects — closes at 57.7%. Stretching to 46–60 days collapses to 22.2%— the category’s death trap.

Success rate by campaign duration

Games, n=52.3K
≤ 14 days
87.2%
15–21 days
84.3%
22–29 days
77.3%
30 days (default)
50.9%
31–38 days
57.7%
39–45 days
36.9%
46–60 days
22.2%

Get the full report

16 pages. Eight findings. Every chart, every caveat.

The full Gamescategory PDF covers four additional findings beyond what’s on this page: launch-month timing, the 17-year arc of the category, prelaunch effects, and the creator-history tier system. Plus appendix tables on Staff Pick, title length, blurb length, and overshoot distribution. Free. No credit card.

You’ll also get one new category report per month. Unsubscribe anytime.