Category report · 32.6K projects
Technology on Kickstarter
Hardware, gadgets, wearables, robotics. The largest goals — and the steepest failure curve.
n = 32.6K · 2009–2026 · last refreshed Apr 2026
Category report · 32.6K projects
Hardware, gadgets, wearables, robotics. The largest goals — and the steepest failure curve.
n = 32.6K · 2009–2026 · last refreshed Apr 2026
Finding 01 · Goal analysis
Technology projects with goals under $10K succeed at 45.0%. Projects asking $100K+ collapse to 9.3% — a 6.7× drop. The middle is the killing field: $30K–$100K closes at 19.6%.
Finding 02 · Goal analysis
62.6% of Technology projects with goals under $1,000 close successfully — the highest success rate in the category. A green light to set tiny goals.
Look at what that ‘success’ contains. The median sub-$1K Technology project pledges $533 with 13 backers. The campaign clears the bar because the bar is on the ground. The $1K–$10K bucket — similar audience size — pledges a median of $1,530.
Finding 03 · Geography
Of the eight largest Technology-creator countries by volume, Hong Kong sits at the top with a 77.4% success rate — 44.3pp above the category average of 33.1%. Geography proxies for the local ecosystem of suppliers, distributors, and audience networks that compound campaign credibility.
Finding 04 · Campaign mechanics
11.4K Technologyprojects (44% of the field) take Kickstarter’s 30-day suggestion and close at 35.2%. The 31–38 day band — only 2.8K projects — closes at 52.4%. Stretching to 46–60 days collapses to 21.0%— the category’s death trap.
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The full Technologycategory PDF covers four additional findings beyond what’s on this page: launch-month timing, the 17-year arc of the category, prelaunch effects, and the creator-history tier system. Plus appendix tables on Staff Pick, title length, blurb length, and overshoot distribution. Free. No credit card.
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