BackerBench

Category report · 32.6K projects

Technology on Kickstarter

Hardware, gadgets, wearables, robotics. The largest goals — and the steepest failure curve.

n = 32.6K · 2009–2026 · last refreshed Apr 2026

Success rate
33.1%
Median goal
$12,761
Successful
10.8K

Finding 01 · Goal analysis

The funding cliff: a 6.7× drop from low goals to $100K+.

Technology projects with goals under $10K succeed at 45.0%. Projects asking $100K+ collapse to 9.3% — a 6.7× drop. The middle is the killing field: $30K–$100K closes at 19.6%.

Success rate by goal range

Technology, n=32.6K
<$1K
62.6%
$1K–$10K
45.0%
$10K–$30K
30.4%
$30K–$100K
19.6%
$100K+
9.3%

Finding 02 · Goal analysis

Sub-$1K success is mostly an accounting illusion.

62.6% of Technology projects with goals under $1,000 close successfully — the highest success rate in the category. A green light to set tiny goals.

Look at what that ‘success’ contains. The median sub-$1K Technology project pledges $533 with 13 backers. The campaign clears the bar because the bar is on the ground. The $1K–$10K bucket — similar audience size — pledges a median of $1,530.

Median pledged by goal range

Technology, 32.6K projects
<$1K
533
$1K–$10K
1,530
$10K–$30K
875
$30K–$100K
665
$100K+
195

Finding 03 · Geography

Hong Kong creators lead at 77.4%.

Of the eight largest Technology-creator countries by volume, Hong Kong sits at the top with a 77.4% success rate — 44.3pp above the category average of 33.1%. Geography proxies for the local ecosystem of suppliers, distributors, and audience networks that compound campaign credibility.

Success rate by creator country

Technology, top 8 countries by volume
Hong Kong
77.4%
United Kingdom
35.2%
United States
34.8%
Canada
33.6%
France
25.2%
Germany
22.6%
Australia
22.0%
Italy
14.3%

Finding 04 · Campaign mechanics

The 31–38 day window beats the 30-day default by 17.2 percentage points.

11.4K Technologyprojects (44% of the field) take Kickstarter’s 30-day suggestion and close at 35.2%. The 31–38 day band — only 2.8K projects — closes at 52.4%. Stretching to 46–60 days collapses to 21.0%— the category’s death trap.

Success rate by campaign duration

Technology, n=25.8K
≤ 14 days
43.7%
15–21 days
45.0%
22–29 days
44.4%
30 days (default)
35.2%
31–38 days
52.4%
39–45 days
43.9%
46–60 days
21.0%

Get the full report

16 pages. Eight findings. Every chart, every caveat.

The full Technologycategory PDF covers four additional findings beyond what’s on this page: launch-month timing, the 17-year arc of the category, prelaunch effects, and the creator-history tier system. Plus appendix tables on Staff Pick, title length, blurb length, and overshoot distribution. Free. No credit card.

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