BackerBench
Benchmarks/Technology/Apps

Subcategory report · 6.9K projects

Apps on Kickstarter

Mobile and desktop apps, services, SaaS launches. The single worst-performing subcategory we measure — and the data is brutally clear about why.

n = 6.9K · subcategory of Technology · 2009–2026

Success rate
8.6%
Median goal
$17,328
Successful
555
vs the Technology parent category. Apps closes at 8.6% versus 33.1% for Technology overall — -24.5pp. Median goal is $17,328 versus $12,761 (+36%).

What makes this subcategory different

Apps close at 8.6% — the lowest rate in the dataset.

Of the 6,857 App campaigns ever run on Kickstarter, only 555 succeeded. That is a 91.4% failure rate, the worst of any subcategory we measure. Why? Apps cannot be backed at meaningful price points. Hardware sells for $50–$300 per unit; an app sells for $5–$20. To raise $50,000 for a hardware project you need 500 backers; for an app you need 5,000. Combined with the fact that backers can't verify your code works the way they can verify a physical prototype, the result is structural. Kickstarter is not the right platform for app financing. The data is unambiguous: do not crowdfund an app here.

Finding 01 · Goal analysis

The goal-range distribution.

Apps projects under $10K succeed at 13.9%. Projects asking $100K+ close at 1.0% — a 28.2× drop. The middle range, $30K–$100K, lands at 3.2%.

Success rate by goal range

Apps, n=6.9K
<$1K
28.2%
$1K–$10K
13.9%
$10K–$30K
7.7%
$30K–$100K
3.2%
$100K+
1.0%

Finding 02 · Geography

Canada creators lead Apps at 9.6%.

Of the eight largest creator countries by volume in this subcategory, Canada sits at the top with a 9.6% success rate — 1.0pp above the subcategory average. Geography proxies for the local ecosystem of suppliers, distributors, and audience networks that compound campaign credibility.

Success rate by creator country

Apps, top countries by volume
Canada
9.6%
United States
9.2%
France
9.2%
United Kingdom
8.1%
Australia
7.9%
Germany
6.4%
Spain
3.9%
Italy
1.4%

Get the Technology report

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We don’t yet publish a dedicated PDF for Apps, but the Technology category report covers the broader patterns — eight findings, every chart, every caveat — that frame your subcategory.

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